Old School Musings How I run the thief. Old-school musings on the thief class. The thief is probably the most discussed class in all of Basic D&D. It has strange percentile mechanics not shared by any other class. It has backstabbing with
Old School Musings When is it? Old-School Musings on the passage of time. There are a lot of rules for the passage of time in D&D. Most take to my tastes completely the wrong approach. The most egregious place for this
Old School Musings The skills you didn't know you had. Old school musings on the B/X skill system. If there's one thing the OSR community can debate until the heat death of the universe it's skill systems. Some people hate them and want none of them, some people
Old School Musings What Is That Gem or Jewel? Old School Musings on Gems and Jewellery types. The 1st Edition of AD&D Dungeon Master's Guide is a wonderful resource for any referee to possess. In the section "Money (Gems & Jewelry)" there are roll tables
Old School Musings Did I Hit? Old School Musings On To Hit Resolution Systems. Modern Dungeons and Dragons (3rd Edition Onwards) have all adopted a unified hit resolution system. \[\text{d20} + \text{Attack Mod} \ge \text{Armour Class} \implies \text{Hit}\] Those well versed
Old School Musings YOU DIED... Would You Rather Not? Old School Musings on Hit Point Narrative Resolution There's always a bit of ludonarrative dissonance in gaming. It's something that's always impossible to avoid—when the narrative of a game and it's gameplay disagree slightly. The biggest place
Old School Musings Which Saving Throw Should I Use? Old School Musings On Saving Throws Saving throw names are a biproduct of the very traditional dungeon crawling environment they were built for. As such, their names can seem awkward and difficult to assign to certain
Old School Musings So You Want To Buy A Person? Old School Musings On Retainers Retainers are a core part of the old school D&D experience. Specifically here as in all posts on this blog I’ll be focusing on the basic and